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Old Jan 04, 2007, 09:25 AM // 09:25   #21
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Servant of Kali is right. Only a few Anet employee's really know how the game works with regards to skill balancing.

Strength of Honor: skill is fine.

Quicksand (spirit and map effect): I'd like to see this not effect on auto attacks. It's just too brutal for warriors.

Attuned was Sonkai: seems fine to me.

Signet of Illussion: Hard one to look at, as it lets you do alot. I'd say maybe 3/4 second cast. The objective here is to make it take time to use, but not be so susceptible to interupt.

Warriors Cunning: That kind of buff would really make the skill too strong IMO. A warrior that can't be blocked/evaded is scary considering the state of spike in the game. Make that skill too usable and it will unbalance the rest of the game alot.
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Old Jan 04, 2007, 03:12 PM // 15:12   #22
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Well I agree with you quicksand at 2 energy would be brutal for warriors, it would have to then be changed to "2 energy while using non-attack skills, and 1 energy while attacking"
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Old Jan 05, 2007, 08:37 AM // 08:37   #23
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buuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuump
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Old Jan 06, 2007, 11:32 AM // 11:32   #24
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bUbuBuBububbubum,p!
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Old Jan 06, 2007, 11:55 AM // 11:55   #25
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Why are you begging for this thread to be locked? People will reply when they so desire. Not like there aren't already dozens of skill balance threads out there already.
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Old Jan 06, 2007, 12:05 PM // 12:05   #26
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can you guys (anet) please nerf Dwarven Battle Stance?

actually, Im joking- just wanted to blurt out a random skill that nobody seems to use (personally, its one of my favorites- right up there with iW)

Its funny- water trident- anyone else remember the beta-test "abominable snowman" build? I think that was the first build I ever won an RA match with... almost 2 years ago lol...


...OK but seriously- am I really the only person who actually uses Dwarven Battle Stance? lol
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Old Jan 06, 2007, 12:20 PM // 12:20   #27
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Quote:
Originally Posted by kvndoom
Why are you begging for this thread to be locked? People will reply when they so desire. Not like there aren't already dozens of skill balance threads out there already.

Cause I felt like it? Every other skill balance thread ends up in 4000 people saying NERF SEARING FLAMEs, with 4000 othe rpeople saying DONT YOU NOOOOOOOOOB!
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Old Jan 24, 2007, 06:31 AM // 06:31   #28
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Quote:
Strength of honor

1..8 to 2..12. Reason:Now its only slightly worse than conjure lightning, etc
It's actually better, because SoH and CL work differently. CL adds in another damage source, therefore Shield of Aborpsion and Shielding Hand will reduce damage from each of the source. SoH adds to base damage, it count as one source of damage.
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Old Jan 24, 2007, 11:03 PM // 23:03   #29
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wow.. check out the new skills updates about water trident,frenzied defence, and wither. Anet totally accepted my comments directly! I feel so loved now.
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Old Mar 19, 2007, 01:28 AM // 01:28   #30
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I'm going to bump this because I realised that it wasn't just water trident and wither that were directly applied almost verbatim, it was quite a few. I'm going to edit this thread regularly to show general comments about the buffs/nerfs by each skill and put up suggestions from other people.
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Old Mar 19, 2007, 04:37 AM // 04:37   #31
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Quote:
Originally Posted by Not A Fifty Five
Mending:

1..4..5 regen. Reason: mending refrain.
Are you saying to buff Mending?
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Old Mar 19, 2007, 04:39 AM // 04:39   #32
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you bet see it used by an experience player? ever?

Note:more to the point.. do yuo think this will be used by an experienced player after the buff? ever?

Last edited by Not A Fifty Five; Mar 19, 2007 at 04:47 AM // 04:47..
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Old Mar 19, 2007, 05:57 AM // 05:57   #33
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No, it won't, so why encourage people to use it at all...

As far as the comparison between mending refrain and mending....one can be applied by a monk very quickly to a party if he's using blessed sig. A paragon on the other hand would take a good long while to apply it to 8 people. Granted, it's essentially free for the remainder of the match, PROVIDED everyone stays in earshot range. Those limitations are what's supposed to make it balanced, or at least comparable to mending.

Last edited by Skyy High; Mar 19, 2007 at 05:59 AM // 05:59..
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Old Mar 19, 2007, 06:29 AM // 06:29   #34
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well.. if you use a rating of skills from 1 to 5 such that...

1. every experienced gvg/hoh team has this skill (none, maybe LoD and holy veil)

2. most experienced gvg/hoh teams have this skill (RC, Diversion, infuse health, etc)

3. many experienced gvg/hoh teams have this skill (Fear me, Searing flames, Water trident, etc)

4. few experience gvg/hoh teams... ("they're on fire!", mending refrain etc)

5. No experienced gvg/hoh teams.. (mending, primal rage, and 40% of all skills)


... then I'm sure that anet wants no skill in the 1 or 5 area. buffs and nerfs change this. Mending is at 5.
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